I am getting the following error when trying to attach an object that is already attached to a given context via context.AttachTo(...)
:
An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key.
Is there a way of achieving something along the lines of:
context.IsAttachedTo(...)
Cheers!
Edit:
The extension method Jason outlined is close, but it doesn't work for my situation.
I am trying to do some work using the method outlined in the answer to another question:
My code looks a bit like this:
var user = new User() { Id = 1 };
context.AttachTo("Users", user);
comment.User = user;
context.SaveChanges();
This works fine, except when I do something else for that user where I use the same method and try to attach a dummy User
object. This fails because I have previously attached that dummy user object. How can I check for this?
Here's what I ended up with, which works very nicely:
public static void AttachToOrGet<T>(this ObjectContext context, string entitySetName, ref T entity)
where T : IEntityWithKey
{
ObjectStateEntry entry;
// Track whether we need to perform an attach
bool attach = false;
if (
context.ObjectStateManager.TryGetObjectStateEntry
(
context.CreateEntityKey(entitySetName, entity),
out entry
)
)
{
// Re-attach if necessary
attach = entry.State == EntityState.Detached;
// Get the discovered entity to the ref
entity = (T)entry.Entity;
}
else
{
// Attach for the first time
attach = true;
}
if (attach)
context.AttachTo(entitySetName, entity);
}
You can call it as follows:
User user = new User() { Id = 1 };
II.AttachToOrGet<Users>("Users", ref user);
This works very nicely because it's just like context.AttachTo(...)
except you can use the ID trick I cited above each time. You end up with either the object previously attached or your own object being attached. Calling CreateEntityKey
on the context makes sure it's nice and generic and will work even with composite keys with no further coding (because EF can already do that for us!).
A simpler approach is:
bool isDetached = context.Entry(user).State == EntityState.Detached;
if (isDetached)
context.Users.Attach(user);